000 | 01234cam a2200397 a 4500 | ||
---|---|---|---|
001 | 2007048929 | ||
003 | DLC | ||
005 | 20190729103610.0 | ||
008 | 071130s2008 nyu b 001 0 eng | ||
010 | _a 2007048929 | ||
015 |
_aGBA889343 _2bnb |
||
016 | 7 |
_a014669687 _2Uk |
|
020 | _a9780765619969 (cloth : alk. paper) | ||
020 | _a0765619962 (cloth : alk. paper) | ||
035 | _a(OCoLC)183608378 | ||
035 | _a(OCoLC)ocn183608378 | ||
040 |
_aDLC _cDLC _dYDXCP _dBTCTA _dBAKER _dOCLCG _dC#P _dDLC |
||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aGV1469.34.P79 _bB76 2008 |
082 | 0 | 0 |
_a794.801/9 _222 |
084 |
_a81.65 _2bcl |
||
100 | 1 |
_aBrown, Harry J. _q(Harry John), _d1972- |
|
245 | 1 | 0 |
_aVideogames and education / _cHarry J. Brown. |
246 | 3 | _aVideo games and education | |
260 |
_aArmonk, N.Y. : _bM.E. Sharpe, _cc2008. |
||
300 |
_axxiii, 223 p. ; _c24 cm. |
||
440 | 0 | _aHistory, humanities, and new technology | |
504 | _aIncludes bibliographical references (p. 201-209) and index. | ||
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 | _aLearning, Psychology of. | |
650 | 0 | _aVideo games and children. | |
948 | _au193323 | ||
949 |
_hEY8Z _i33039001052934 |
||
596 | _a1 | ||
903 | _a14406 | ||
999 |
_c14406 _d14406 |