000 02825cam a22004094a 4500
001 2006001521
003 DLC
005 20190729103315.0
008 060117s2006 ncu b 001 0 eng
010 _a 2006001521
020 _a0786424362 (softcover : alk. paper)
020 _a9780786424368
035 _a(OCoLC)ocm63122794
040 _aDLC
_cDLC
_dBAKER
_dC#P
_dVP@
_dDLC
042 _apcc
_alcac
049 _aEY8Z
050 0 0 _aGV1469.6
_b.G36 2006
082 0 0 _a793.93
_222
245 0 0 _aGaming as culture :
_bessays on reality, identity and experience in fantasy games /
_cedited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler.
260 _aJefferson, N.C. :
_bMcFarland & Co.,
_cc2006.
300 _aviii, 224 p. ;
_c23 cm.
520 _a"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.
504 _aIncludes bibliographical references and index.
505 0 _aIntroduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler -- The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul -- Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks -- Social events and roles in Magic : a semiotic analysis / Csilla Weninger -- Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams -- Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut -- Playing with identity : unconscious desire and role-playing games / Michelle Nephew -- The business and the culture of gaming / W. Keith Winkler -- Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith -- Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello -- Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh.
650 0 _aFantasy games
_xSocial aspects.
650 0 _aRole playing
_xSocial aspects.
650 0 _aLeisure
_xSocial aspects.
650 0 _aPopular culture.
700 1 _aWilliams, J. Patrick,
_d1970-
700 1 _aHendricks, Sean Q.
700 1 _aWinkler, W. Keith.
856 4 1 _zTable of contents only
_uhttp://www.loc.gov/catdir/toc/ecip066/2006001521.html
948 _au184836
949 _hEY8Z
_i33039001015170
596 _a1
903 _a12371
999 _c12371
_d12371