000 | 02825cam a22004094a 4500 | ||
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001 | 2006001521 | ||
003 | DLC | ||
005 | 20190729103315.0 | ||
008 | 060117s2006 ncu b 001 0 eng | ||
010 | _a 2006001521 | ||
020 | _a0786424362 (softcover : alk. paper) | ||
020 | _a9780786424368 | ||
035 | _a(OCoLC)ocm63122794 | ||
040 |
_aDLC _cDLC _dBAKER _dC#P _dVP@ _dDLC |
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042 |
_apcc _alcac |
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049 | _aEY8Z | ||
050 | 0 | 0 |
_aGV1469.6 _b.G36 2006 |
082 | 0 | 0 |
_a793.93 _222 |
245 | 0 | 0 |
_aGaming as culture : _bessays on reality, identity and experience in fantasy games / _cedited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler. |
260 |
_aJefferson, N.C. : _bMcFarland & Co., _cc2006. |
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300 |
_aviii, 224 p. ; _c23 cm. |
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520 | _a"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher. | ||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aIntroduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler -- The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul -- Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks -- Social events and roles in Magic : a semiotic analysis / Csilla Weninger -- Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams -- Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut -- Playing with identity : unconscious desire and role-playing games / Michelle Nephew -- The business and the culture of gaming / W. Keith Winkler -- Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith -- Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello -- Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh. | |
650 | 0 |
_aFantasy games _xSocial aspects. |
|
650 | 0 |
_aRole playing _xSocial aspects. |
|
650 | 0 |
_aLeisure _xSocial aspects. |
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650 | 0 | _aPopular culture. | |
700 | 1 |
_aWilliams, J. Patrick, _d1970- |
|
700 | 1 | _aHendricks, Sean Q. | |
700 | 1 | _aWinkler, W. Keith. | |
856 | 4 | 1 |
_zTable of contents only _uhttp://www.loc.gov/catdir/toc/ecip066/2006001521.html |
948 | _au184836 | ||
949 |
_hEY8Z _i33039001015170 |
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596 | _a1 | ||
903 | _a12371 | ||
999 |
_c12371 _d12371 |