000 | 01503nam a22004098a 4500 | ||
---|---|---|---|
001 | 2006049826 | ||
003 | DLC | ||
005 | 20190729103307.0 | ||
008 | 060703s2007 nyu b 001 0 eng | ||
010 | _a 2006049826 | ||
020 | _a1403972192 (alk. paper) | ||
020 | _a1403972206 (alk. paper) | ||
040 |
_aDLC _cDLC _dDLC |
||
042 | _apcc | ||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aGV1469.3 _b.G43 2007 |
082 | 0 | 0 |
_a794.8 _222 |
245 | 0 | 0 |
_aGaming lives in the twenty-first century : _bliterate connections / _cedited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee. |
260 |
_aNew York : _bPalgrave, _c2007. |
||
300 |
_axiii, 273 p. ; _c24 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 |
_aVideo games _xSocial aspects. |
|
650 | 0 |
_aComputer games _xPsychological aspects. |
|
650 | 0 |
_aComputer games _xSocial aspects. |
|
650 | 0 | _aLearning, Psychology of. | |
650 | 0 | _aVisual literacy. | |
700 | 1 |
_aSelfe, Cynthia L., _d1951- |
|
700 | 1 | _aHawisher, Gail E. | |
856 | 4 | 2 |
_zContributor biographical information _uhttp://www.loc.gov/catdir/enhancements/fy0662/2006049826-b.html |
856 | 4 | 2 |
_zPublisher description _uhttp://www.loc.gov/catdir/enhancements/fy0662/2006049826-d.html |
856 | 4 | 1 |
_zTable of contents only _uhttp://www.loc.gov/catdir/enhancements/fy0662/2006049826-t.html |
948 | _au184488 | ||
949 |
_hEY8Z _i33039001014231 |
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596 | _a1 | ||
903 | _a12270 | ||
999 |
_c12270 _d12270 |