000 01503nam a22004098a 4500
001 2006049826
003 DLC
005 20190729103307.0
008 060703s2007 nyu b 001 0 eng
010 _a 2006049826
020 _a1403972192 (alk. paper)
020 _a1403972206 (alk. paper)
040 _aDLC
_cDLC
_dDLC
042 _apcc
049 _aEY8Z
050 0 0 _aGV1469.3
_b.G43 2007
082 0 0 _a794.8
_222
245 0 0 _aGaming lives in the twenty-first century :
_bliterate connections /
_cedited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.
260 _aNew York :
_bPalgrave,
_c2007.
300 _axiii, 273 p. ;
_c24 cm.
504 _aIncludes bibliographical references and index.
650 0 _aVideo games
_xPsychological aspects.
650 0 _aVideo games
_xSocial aspects.
650 0 _aComputer games
_xPsychological aspects.
650 0 _aComputer games
_xSocial aspects.
650 0 _aLearning, Psychology of.
650 0 _aVisual literacy.
700 1 _aSelfe, Cynthia L.,
_d1951-
700 1 _aHawisher, Gail E.
856 4 2 _zContributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy0662/2006049826-b.html
856 4 2 _zPublisher description
_uhttp://www.loc.gov/catdir/enhancements/fy0662/2006049826-d.html
856 4 1 _zTable of contents only
_uhttp://www.loc.gov/catdir/enhancements/fy0662/2006049826-t.html
948 _au184488
949 _hEY8Z
_i33039001014231
596 _a1
903 _a12270
999 _c12270
_d12270