Game sound : an introduction to the history, theory, and practice of video game music and sound design /
Karen Collins.
- Cambridge, Mass. : MIT Press, c2008.
- x, 200 p. : ill. ; 24 cm.
Includes bibliographical references (p. [189]-196) and index.
Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.