Gaming lives in the twenty-first century : literate connections /
edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.
- New York : Palgrave, 2007.
- xiii, 273 p. ; 24 cm.
Includes bibliographical references and index.
1403972192 (alk. paper) 1403972206 (alk. paper)
2006049826
Video games--Psychological aspects. Video games--Social aspects. Computer games--Psychological aspects. Computer games--Social aspects. Learning, Psychology of. Visual literacy.