Gaming lives in the twenty-first century : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee. - New York : Palgrave, 2007. - xiii, 273 p. ; 24 cm.

Includes bibliographical references and index.

1403972192 (alk. paper) 1403972206 (alk. paper)

2006049826


Video games--Psychological aspects.
Video games--Social aspects.
Computer games--Psychological aspects.
Computer games--Social aspects.
Learning, Psychology of.
Visual literacy.

GV1469.3 / .G43 2007

794.8