MARC details
000 -LEADER |
fixed length control field |
03601cam a2200385Ia 4500 |
001 - CONTROL NUMBER |
control field |
825100622 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20250203140546.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
121106t20132013caua b 001 0 eng d |
015 ## - NATIONAL BIBLIOGRAPHY NUMBER |
National bibliography number |
GBB2B4309 |
Source |
bnb |
019 ## - |
-- |
811600308 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0321902491 (pbk.) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)825100622 |
Canceled/invalid control number |
(OCoLC)811600308 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
NLE |
Language of cataloging |
eng |
Transcribing agency |
NLE |
Modifying agency |
UAB |
-- |
YDXCP |
-- |
BTCTA |
-- |
UKMGB |
-- |
CDX |
-- |
CUD |
-- |
OCLCO |
-- |
MNY |
-- |
OKN |
-- |
UtOrBLW |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
EY8Z |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
A15 2013 |
245 00 - TITLE STATEMENT |
Title |
100 principles of game design / |
Statement of responsibility, etc. |
Wendy Despain, editor ; Keyvan Acosta [and others]. |
246 3# - VARYING FORM OF TITLE |
Title proper/short title |
One hundred principles of game design. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Berkeley, Calif. : |
Name of producer, publisher, distributor, manufacturer |
New Riders, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2013] |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
©2013 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
223 pages : |
Other physical details |
illustrations (some color) ; |
Dimensions |
26 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
1. UNIVERSAL PRINCIPLES FOR GAME INNOVATION -- A/symmetric play and synchronicity -- Aces high, jokers wild -- Bartle's player types -- Cooperative vs. oppositional -- Fairness -- Feedback loops -- Gardner's multiple intelligences -- Howard's law of occult game design -- Information -- Koster's theory of fun -- Lazzaro's four keys to fun -- Magic circle -- Making moves -- MDA: mechanics, dynamics, and aesthetics -- Memory vs. skill -- Minimax and maximin -- Nash equilibrium -- Outcomes: Pareto optimality -- Payoffs -- Prisoner's dilemma -- Puzzle development -- Rock, paper, scissors -- Seven universal emotions -- Skinner box -- Social ties -- Tragedy of the commons -- Transparency -- VandenBerghe's five domains of play -- Volunteer's dilemma -- 2. UNIVERSAL PRINCIPLES FOR GAME CREATION -- The 80/20 rule -- Brainstorming methods -- Consumer surplus -- Core gameplay loop -- Define the problem -- Design by committee -- Environmental storytelling -- Experience design -- Flow -- Four ways to be creative -- Game genres -- Game pillars -- Game tropes -- Gestalt -- House rules -- Iteration -- Magic wand -- Metagames -- Objects, attributes, states -- Ooh, shiny! -- Paper prototyping -- Pick two: fast, cheap, good -- Play testing -- Problem-solving obstacles -- Prototyping -- Risk assessment -- Supply and demand -- Synergy -- Theme -- Time and money -- User-centered design -- Wayfinding -- 3. UNIVERSAL PRINCIPLES FOR GAME BALANCING -- Addition pathways -- Attention vs. perception -- Balancing and tuning -- Details -- Doubling and halving -- Economies of scale -- Errors players make -- Errors without punishment -- Hick's law -- Interest curve -- Learning curve -- Loss aversion -- Maslow's hierarchy of needs -- Min/maxing -- Punishment -- Sandbox vs. on rails -- Ten minutes of sustained attention -- Variable rewards -- 4. UNIVERSAL PRINCIPLES FOR TROUBLESHOOTING -- Advance organizers -- Affordance cues -- The Buster principle -- Cognitive biases -- Dominant strategy -- Fitts' law -- Fundamental attribution error -- Golden ratio -- Griefing -- Hype -- Instant vs. delayed gratification -- Krug's first law of usability -- Music and dopamine -- Pacing -- Problem-solving approaches -- Satisficing vs. optimizing -- Sense of accomplishment -- Spatial awareness -- Time dilation -- Working memory -- Zero-sum game. |
596 ## - |
-- |
1 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games |
General subdivision |
Design. |
9 (RLIN) |
3939 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games |
General subdivision |
Programming. |
9 (RLIN) |
3794 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Despain, Wendy. |
9 (RLIN) |
1478 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Acosta, Keyvan. |
9 (RLIN) |
1789 |
948 ## - LOCAL PROCESSING INFORMATION (OCLC); SERIES PART DESIGNATOR (RLIN) |
Series part designator, SPT (RLIN) |
u365931 |
949 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
QA76.76 .C672 A15 2013 |
w |
LC |
c |
1 |
h |
EY8Z |
i |
33039001312890 |
903 ## - LOCAL DATA ELEMENT C, LDC (RLIN) |
a |
24714 |